zdoom byte angles

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  • Definitions - ZDoom Wiki

    2006-7-3 · J/w because I wanted to make a handy little dodge button for a mod I am making. And I need a script to get the player's facing angle, and then use ThrustThing() to move him sideways quickly. However, I cannot do it because Fixed point angles is not the same as Byte angles. Just asking, and this is not a feature request! [Just making it clear]

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  • ZDoom • View topic - Change Fixed point angles into

    2015-8-8 · if (angle < 128) angle = angle + 128; else angle = angle - 128; /*E.g. if actor is facing north, it's byte angle is 64, we want it's reverted angle. So 64 < 128 , 64 + 128 = 192 which is south.* //prints reversed angle. Print(d:angle); }

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  • GetActorAngle - ZDoom Wiki

    2021-7-27 · ZDoom and compatible source ports such as the Eternity Engine allow flats to be rotated. Following a convention adapted from the Build engine, these angles range from 0 to 359, starting with 0 toward the north, and progress in a clockwise direction, contrary to the usual Doom …

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  • Angle - The Doom Wiki at DoomWiki.org

    2007-3-13 · You could define which way the spotlight points using the syntax along the line of byte angles (0 to 255), pitch(180 to -180), and cone angle (degrees). Even if its not in the current version of GZDoom, is there any way it could be coded into later versions?

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  • Node - ZDoom Wiki

    2016-7-22 · angle : Byte angle specifying the direction of motion. To convert from degrees to byte angles, use this formula: byteangle = (degrees * 256) 360. Round or chop the result to an integer. 0 means East, 64 means North, 128 means West, and 192 means South. dist : …

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  • WAD - ZDoom Wiki

    Byte Angles 0から255の値を使用して角度を指定する方法です。(360°を256等分します。) 東を0とし、左回りに値が増え、64で北、128で西、192で南を指します。 知っておくと便利な値の方角を紹介しま …

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  • doomdefs (gzdoom) - Doom Editing - Doomworld

    The circled field is the byte angle field and is used to enter the tag for the polyobj. In this case this is the anchor for polyobj 1, so 1 is entered into the byte angle field. The anchor point for the mirror is defined in exactly the same fashion, except 2 will be entered into the byte field.

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  • ACS Script that causes killed thing to open

    2021-1-31 · All ACS scripts for ZDooM ... This argument uses Byte Angles to determine direction. Byte Angles differ from 'traditional' angles, in that they don't go from 0 to 360. Instead, they go from 0 to 255. In the example script, a Byte Angle value of 192 represents a direction of South. [Note, I had accidentally used a value of 270 in my original ...

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  • ZDoom • View topic - NICE ;( - 256 tag limit!

    2004-2-27 · Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions. 16 posts • Page 1 of 2 • 1, 2. NICE ;( - 256 tag limit! by ColdRock » Fri Feb 27, 2004 12:11 am .

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  • nobody.jp - Sprite angles

    Byte Angles 0から255の値を使用して角度を指定する方法です。(360°を256等分します。) 東を0とし、左回りに値が増え、64で北、128で西、192で南を指します。 知っておくと便利な値の方角を紹介しま …

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  • Zdoom Tutor

    2020-2-28 · Thing_Projectile will actually shoot the missile, but be aware that this function uses byte angle and the GetActorAngle returns a fixed point angle, then a conversion is required, x = x >> 8 ; makes that for us. visit the angle definitions in zdoom wiki for more information about angles.

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  • doomdefs (gzdoom) - Doom Editing - Doomworld

    2007-3-13 · would it be in fact possible to create a Cone Light (aka Spot Light) instead of a Point Light? You could define which way the spotlight points using the syntax along the line of byte angles (0 to 255), pitch(180 to -180), and cone angle (degrees).

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  • Polyobject - Eternity Wiki

    2016-7-22 · angle : Byte angle specifying the direction of motion. To convert from degrees to byte angles, use this formula: byteangle = (degrees * 256) 360. Round or chop the result to an integer. 0 means East, 64 means North, 128 means West, and 192 means South. dist : …

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  • hollow cacosphere - WADs & Mods - Doomworld

    2021-5-10 · Eternity supports the following light level controlling parameterized linedef specials. If tag is 0, any such parameterized special will affect the sector behind the linedef, if applicable. 368: Light_RaiseByValue ( tag, lvl) Adds the lvl value to the light levels of …

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  • Parameterized linedef specials - Eternity Wiki

    2006-2-19 · In ZDoom, you can use any textures, flats, sprites, internal graphics, or whatever on any surface (flats as wall textures and whatnot). ... For example, if I wanted to compute 2+2 and I wanted the output to be equal to one byte, I would do this: comp byte + 2 2 Or, if I wanted to compute 255+255 and I wanted the output to be equal to one word ...

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  • Suggestions - SRB2 Message Board

    2021-1-24 · { oldnum, actor, angles, flags, minskill } Maps the oldnum to the actor name that is assigned in DECORATE. The angles parameter indicates how many sequential indexes should be assigned to rotations. For example, if angles is 4 and oldnum is 100, then 100-103 would be assigned to this mapping with each being at 90 degrees.

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  • hollow cacosphere - WADs & Mods - Doomworld

    Documented. This package provides a set of simple math utilities to work with angles. The utilities cover simple things like normalizing an angle and conversion between degrees and radians. But even if you're trying to calculate things like the shortest angular distance between two joint space positions of your robot, but the joint motion is ...

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  • angles - ROS Wiki

    2010-10-30 · The script specifications also apply to ZDOOM in HEXEN mode. The HEXEN specific THINGS are replaced by ZDOOM/DOOM things. Refer to ZDOOM for the names. There are a few added ACS features in ZDOOM that are not in HEXEN. This document only lists the HEXEN features. Table of Contents 1. About this Document 2. Definitions used in this File 3.

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  • HEXEN - ACS Specifications (ZDOOM also)

    2021-7-27 · WAD (which, according to the Doom Bible, is an acrostic for 'Where's All the Data?' [1]) is the file format used by Doom and all Doom-engine-based games for storing data. A WAD file consists of a header, a directory, and the data lumps that make up the resources stored within the file. A WAD file can be of two types: IWAD: An 'Internal WAD' (or 'Initial WAD'), or a core WAD that is loaded ...

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  • WAD | Doom Wiki | Fandom

    2020-7-24 · ZDoom special activator flag: Activated when used by player from back side False No anycross Boolean ... Angle as byte (0–255) Integer 23 Thing radius Integer 24 Thing height Integer 25 PolyObject number Integer 26 Enum choice and flags

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  • User:MascaraSnake/UDMF/Specification - SRB2 Wiki

    2018-1-30 · Map translator. From ECWolf Wiki. The map translator specifies how the engine should handle translating binary format maps into internal structures (which map closely to UWMF ). A map translator is sometimes referred to as xlat, but besides being a similar concept has nothing to do with the map translators in ZDoom.

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  • Map translator - ECWolf Wiki - maniacsvault.net

    2017-9-8 · Zandronum 3.0. At long last, we are happy to announce the release of Zandronum 3.0! We spent more than two years working on 3.0, so it comes with a large amount of fixes and additions. As the major version bump indicates, it comes with an updated (G)ZDoom base, which is now at ZDoom 2.8pre-441-g458e1b1 GZDoom 1.8.6.

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  • Zandronum 3.0 - Zandronum - Multiplayer ZDoom

    2020-9-19 · Eileen Agar was a British surrealist painter and object-maker. She also loved to take photographs when she was travelling around. This is her on a beach lying next to a plastic swan and a rubber shark. She was playful and took photos from unusual angles. Looking up …

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  • Photo Challenge: Angles – Art and Technology | Tate

    2006-2-19 · In ZDoom, you can use any textures, flats, sprites, internal graphics, or whatever on any surface (flats as wall textures and whatnot). ... For example, if I wanted to compute 2+2 and I wanted the output to be equal to one byte, I would do this: comp byte + 2 2 Or, if I wanted to compute 255+255 and I wanted the output to be equal to one word ...

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  • Suggestions - SRB2 Message Board

    2021-5-10 · Eternity supports the following light level controlling parameterized linedef specials. If tag is 0, any such parameterized special will affect the sector behind the linedef, if applicable. 368: Light_RaiseByValue ( tag, lvl) Adds the lvl value to the light levels of …

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  • Section 1: “include” and Feature Flags

    2019-5-6 · byte tile must be 186 and the low byte selects the index in the table defined. This is completely unnecessary, as MAPINFO defines the track played in ECWolf, inheriting from ZDoom. Section 2: Tiles (aka 1st Plane) This section of the XLAT defines what goes in the 1st plane, otherwise known as walls and floor codes. These

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  • scipy.linalg.subspace_angles — SciPy v1.7.0 Manual

    2021-6-21 · scipy.linalg.subspace_angles¶ scipy.linalg. subspace_angles (A, B) [source] ¶ Compute the subspace angles between two matrices. Parameters A (M, N) array_like. The first input array. B (M, K) array_like. The second input array. Returns angles ndarray, shape (min(N, K),) The subspace angles between the column spaces of A and B in descending order.

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  • Alternate Angles by Mistafixxa069

    2021-7-19 · Alternate Angles A downloadable piece of cr*p for Windows, macOS, and Linux This game was made for the 2021 Geojam, all the audio, sprites and else where made by me.

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  • WAD - The Doom Wiki at DoomWiki.org

    2021-7-27 · WAD (which, according to the Doom Bible, is an acronym for 'Where's All the Data?'[1]) is the file format used by Doom and all Doom-engine-based games for storing data. A WAD file consists of a header, a directory, and the data lumps that make up the resources stored within the file. A WAD …

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  • Tic - The Doom Wiki at DoomWiki.org

    2021-6-19 · Tic. From DoomWiki.org. A tic is either a realtic or a gametic . A realtic is 1/35 of a second (roughly 28.571 milliseconds), as measured by the system real-time (wall-clock) timer, and is the designed frame rate for the game. A gametic is one game state update, which ideally can be completed in one realtic with time left over.

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  • Seg - The Doom Wiki at DoomWiki.org

    2021-7-23 · The direction field may be interpreted as a 'side flag': direction=0 indicates the seg runs along the 'right' or front side of the linedef; direction=1 indicates it runs along the 'left' or back side.. Note that the original source code utilizes the C type short, for a signed 2-byte integer, for each of the fields in this structure.This imposes a limit of 32768 vertices and linedefs in a map.

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  • Suggestions - SRB2 Message Board

    2006-2-19 · In ZDoom, you can use any textures, flats, sprites, internal graphics, or whatever on any surface (flats as wall textures and whatnot). ... For example, if I wanted to compute 2+2 and I wanted the output to be equal to one byte, I would do this: comp byte + 2 2 Or, if I wanted to compute 255+255 and I wanted the output to be equal to one word ...

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  • Angles Studio

    2021-7-12 · Angles Studio. We are young and dynamic people who desire to bring the best quality and the most exciting experience to our customer! Boring? Turn me dark. The Product. Applying the latest technology, we create the games that bring joys to our customer. And many more games.. Who is.

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  • Angles - basic

    Estimating and measuring angles. Angles in triangles. Angles on a straight line. We seek to identify and understand the specific misconceptions students have in these areas, and then consider ways we can support students understanding these concepts better.

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  • Angles - New Perspectives on the Anglophone World

    URGENT. ATTENTIVE. INNOVATIVE. ANGLES, formerly known as “The Angle,” is St. John Fisher College’s literary magazine.ANGLES is inspired and molded by a history of youthful audacity. We seek fresh, urgent writing and art that care about people and the world, that understand traditions but are keen on challenging them, and aren’t afraid to take risks.

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  • About | ANGLES

    Read the latest edition: Angles 2020 All of the works published in Angles since its first edition in 2008 were written by students in the introductory writing courses at MIT. These courses, designated as CI-HW (Communications-Intensive Humanities Writing) subjects, bring together students who love to write, students who struggle with writing, students who thrive in seminar-style classes, and ...

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  • Angles – MIT Comparative Media Studies/Writing

    Angles can be between 0° and 360°. A right angle looks like the corner of a square or the edge of a book. It is a perfect 90° , which is often shown by a small square drawn in between the two ...

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  • Measure angles - Year 6 - P7 - Maths - Home

    GZDoom iOS. GitHub Gist: instantly share code, notes, and snippets.

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  • GZDoom iOS · GitHub

    2021-7-11 · The WAD (Where's All the Data) file format is an archive file used by Doom and Rise of the Triad, as well as Doom engine games such as Hexen, Heretic and Strife to store individual game data files (known as lumps) in a single large file.The files can be internal (IWAD) or external/patch (PWAD). Typically a game will only load one IWAD, but it can additionally load zero or more PWADs.

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  • WAD Format - ModdingWiki

    2021-6-17 · From DoomWiki.org. < User:Unmaker. Saved games in Doom are stored in a binary format with the DSG extension. There is a total of six slots for saved games, each with the corresponding doomsav*.dsg file, numbered from 0 to 5. Because Doom originally had to work in rather constrained memory conditions, it had to do writing and reading saved games ...

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  • User:Unmaker/Savegame format - The Doom Wiki at

    10000+ results for 'angles games'. Match-Up Angles Match up. by Afletcher. KS2 Maths. Angles Quiz. by Jamiley. KS3 KS4 Maths Shapes & Geometry. Angles quiz Quiz. by Jbailey1.

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